My articles. My own. My precious.
Un nouveau modèle de narration interactive pour le jeu vidéo
# Interactive storytelling, narrative puzzle
How to bring together player's autonomy and a pre-authored plot line? Narrative ecosystems are designed to support emergent but meaningful stories, reactive to the player's interactions with the gameworld.
I joined the budding team of Ludovox critics in early 2015. Our mission was to help readers to recognize out of the multitude the games fit for them, while providing for an easy and pleasant read.
With these goals in mind, I chose to keep my reviews short. I cut on the explanation of game systems in order to focus on the dynamics of play. In order to prevent routine and add extra flavor, I usually write with exotic points-of-view or insert mini-games into the article.
Reviews in French only.
From 2005 to 2011, I translated a selection of papers for the PTGPTB webzine (Place To Go, People To Be). Dedicated to good old pen-and-paper roleplaying games, most of these articles discuss their potential as a narrative medium.
The links below lead to the french translation by my hand to these articles. From there, you'll find another link to the original source.